"Between Two Worlds" Animation, 2025
In this project, Zahra collaborated with Zahirah to create an animation titled Between Two Worlds.
Zahra’s role focused on production design, including creating backgrounds, environments, and props for the animation.
Between Two Worlds explores themes of renewable energy and Indonesian culture, highlighting the contrast between village and city life. The story celebrates the spirit of Gotong Royong (mutual cooperation) as the heart of community progress. In the animation, the village is portrayed as both advanced and deeply connected to its traditional culture. Despite embracing renewable energy technologies, the villagers continue to honour their customs and way of life, demonstrating that innovation and tradition can thrive together.
Through this story, the animation delivers a meaningful message: if the village can move forward sustainably while preserving its culture, then the city can too. It invites audiences to see that progress doesn’t mean losing identity, it means growing together, guided by the same collective spirit that unites communities across Indonesia.
The project underwent an intricate process, supported by extensive research and real-life inspiration from Ciptagelar and Kamanggih Villages.
Zahirah Salma Nuha
The Production Design of "Between Two Worlds" Animation, 2025
In this project, Zahra collaborated with Zahirah to create an animation titled Between Two Worlds.
Although the animation was created together, this book is Zahra's personal work. Zahra’s role focused on production design, including creating backgrounds, environments, and props for the animation.
Between Two Worlds explores themes of renewable energy and Indonesian culture, highlighting the contrast between village and city life. The story celebrates the spirit of Gotong Royong (mutual cooperation) as the heart of community progress. In the animation, the village is portrayed as both advanced and deeply connected to its traditional culture. Despite embracing renewable energy technologies, the villagers continue to honour their customs and way of life, demonstrating that innovation and tradition can thrive together.
Through this story, the animation delivers a meaningful message: if the village can move forward sustainably while preserving its culture, then the city can too. It invites audiences to see that progress doesn’t mean losing identity, it means growing together, guided by the same collective spirit that unites communities across Indonesia.
The project underwent an intricate process, supported by extensive research and real-life inspiration from Ciptagelar and Kamanggih Villages. Every stage, from research and audience testing to the final production, is documented in this book.
The Production Design of "Between Two Worlds" Animation, 2025
In this project, Zahra collaborated with Zahirah to create an animation titled Between Two Worlds.
Although the animation was created together, this book is Zahra's personal work. Zahra’s role focused on production design, including creating backgrounds, environments, and props for the animation.
Between Two Worlds explores themes of renewable energy and Indonesian culture, highlighting the contrast between village and city life. The story celebrates the spirit of Gotong Royong (mutual cooperation) as the heart of community progress. In the animation, the village is portrayed as both advanced and deeply connected to its traditional culture. Despite embracing renewable energy technologies, the villagers continue to honour their customs and way of life, demonstrating that innovation and tradition can thrive together.
Through this story, the animation delivers a meaningful message: if the village can move forward sustainably while preserving its culture, then the city can too. It invites audiences to see that progress doesn’t mean losing identity, it means growing together, guided by the same collective spirit that unites communities across Indonesia.
The project underwent an intricate process, supported by extensive research and real-life inspiration from Ciptagelar and Kamanggih Villages. Every stage, from research and audience testing to the final production, is documented in this book.
The Production Design of "Between Two Worlds" Animation, 2025
In the animation "Between Two Worlds", Zahra’s role focused on production design, including creating backgrounds, environments, and props.
Zahra drew the production design. This design included lighting and shading for the environment. Zahra drew this based on the references from the production design research.
The Production Design of "Between Two Worlds" Animation, 2025
In the animation "Between Two Worlds", Zahra’s role focused on production design, including creating backgrounds, environments, and props.
Zahra drew the production design. This design included lighting and shading for the environment. Zahra drew this based on the references from the production design research.
The Production Design of "Between Two Worlds" Animation, 2025
In the animation "Between Two Worlds", Zahra’s role focused on production design, including creating backgrounds, environments, and props.
Zahra drew the production design. This design included lighting and shading for the environment. Zahra drew this based on the references from the production design research.
Book Design and Illustration Graphic Design Preparation Steps, 2024
The book highlights the importance of preparation in each phase. It is suitable for all readers, encouraging them to apply their skills and think critically about the strategic process with optimism and creativity. The pocket book is portable, easy to carry, and suitable for designers’ way of life who like to find inspiration everywhere. Zahra designed the book and wrote the content by reading various articles to support it.
The target audience for this book is all readers worldwide, especially designers, design students, and design employees to study and as a guide in the preparation step in design graphics.
Ancient Lives Exhibition Interactive Wayfinding, 2024
Zahra created the wayfinding design with a concept that aims to navigate the best routes and communicate the character of the exhibition. It focuses on creating engaging and interactive signage that features a strong visual identity and provides clear information to guide visitors effectively, fostering a welcoming and festive atmosphere.
The design was developed through extensive research, which included 5 hours of mapping trails to identify optimal locations for wayfinding and effective routes for guiding various types of visitors. Key insights were also gathered by conducting interviews with stakeholders to understand the challenges and experiences faced by visitors. Additionally, the design incorporates augmented reality (AR) elements that allow users to access navigation through 3D animated designs featuring a jug, pattern, and arrow. The design is inspired by the ancient goods displayed within the exhibition.
Ancient Lives Exhibition Interactive Wayfinding, 2024
Zahra created the wayfinding design with a concept that aims to navigate the best routes and communicate the character of the exhibition. It focuses on creating engaging and interactive signage that features a strong visual identity and provides clear information to guide visitors effectively, fostering a welcoming and festive atmosphere.
The design was developed through extensive research, which included 5 hours of mapping trails to identify optimal locations for wayfinding and effective routes for guiding various types of visitors. Key insights were also gathered by conducting interviews with stakeholders to understand the challenges and experiences faced by visitors. Additionally, the design incorporates augmented reality (AR) elements that allow users to access navigation through 3D animated designs featuring a jug, pattern, and arrow. The design is inspired by the ancient goods displayed within the exhibition.
Ancient Lives Exhibition Interactive Wayfinding, 2024
Zahra created the wayfinding design with a concept that aims to navigate the best routes and communicate the character of the exhibition. It focuses on creating engaging and interactive signage that features a strong visual identity and provides clear information to guide visitors effectively, fostering a welcoming and festive atmosphere.
The design was developed through extensive research, which included 5 hours of mapping trails to identify optimal locations for wayfinding and effective routes for guiding various types of visitors. Key insights were also gathered by conducting interviews with stakeholders to understand the challenges and experiences faced by visitors. Additionally, the design incorporates augmented reality (AR) elements that allow users to access navigation through 3D animated designs featuring a jug, pattern, and arrow. The design is inspired by the ancient goods displayed within the exhibition.
Ancient Lives Exhibition Interactive Wayfinding, 2024
Zahra created the wayfinding design with a concept that aims to navigate the best routes and communicate the character of the exhibition. It focuses on creating engaging and interactive signage that features a strong visual identity and provides clear information to guide visitors effectively, fostering a welcoming and festive atmosphere.
The design was developed through extensive research, which included 5 hours of mapping trails to identify optimal locations for wayfinding and effective routes for guiding various types of visitors. Key insights were also gathered by conducting interviews with stakeholders to understand the challenges and experiences faced by visitors. Additionally, the design incorporates augmented reality (AR) elements that allow users to access navigation through 3D animated designs featuring a jug, pattern, and arrow. The design is inspired by the ancient goods displayed within the exhibition.
Augmented Reality (AR) 3D model, Ancient Lives Exhibition Interactive Wayfinding, 2024
Zahra created an augmented reality (AR) 3D model integrated into wayfinding design, allowing users to navigate through 3D animated designs featuring jugs and patterns. The design is inspired by the ancient goods displayed within the exhibition.
AFL Stickers and T-Shirt Design, 2024
The project involves creating 10 typography and illustration-based stickers, including 2 animated depicted the Australian Football League (AFL), along with designing a custom t-shirt. The goal is to highlight the values and identity of AFL while engaging players and fans through unique stickers and t-shirts that reflect the league’s spirit.
Zahra created all the stickers and t-shirt designs based on the insight gathered from an online meeting with an AFL representative, ensuring the designs reflect the league’s essence. The stickers and t-shirt are designed to evoke feelings of positivity, celebration, community, happiness, and friendship.
AFL Stickers and T-Shirt Design, 2024
The project involves creating 10 typography and illustration-based stickers, including 2 animated depicted the Australian Football League (AFL), along with designing a custom t-shirt. The goal is to highlight the values and identity of AFL while engaging players and fans through unique stickers and t-shirts that reflect the league’s spirit.
Zahra created all the stickers and t-shirt designs based on the insight gathered from an online meeting with an AFL representative, ensuring the designs reflect the league’s essence. The stickers and t-shirt are designed to evoke feelings of positivity, celebration, community, happiness, and friendship.
Sustainable Communities Educational Cards Design, 2025
Zahra created a series of assets for the two workshops that Science Gallery Melbourne provides. Most of the work focused on the Sustainable Communities program.
The goal is to make the resources more engaging, visually appealing, and accessible for secondary school students.
Throughout the project, Zahra regularly met with Jesse Chambers, Deputy Head of Learning Programs at Science Gallery Melbourne, to ensure the designs reflected the gallery’s vision and incorporated their feedback at every stage.
The final designs are now being used in their programs, helping bring the learning experiences to life.
Science Gallery Melbourne
The designs are currently being used in their programs, helping bring the learning experiences to life.
Sustainable Communities Team Group Labels Design, 2025
Zahra created a series of assets for the two workshops that Science Gallery Melbourne provides. Most of the work focused on the Sustainable Communities program.
The goal is to make the resources more engaging, visually appealing, and accessible for secondary school students.
Throughout the project, Zahra regularly met with Jesse Chambers, Deputy Head of Learning Programs at Science Gallery Melbourne, to ensure the designs reflected the gallery’s vision and incorporated their feedback at every stage.
The final designs are now being used in their programs, helping bring the learning experiences to life.
Science Gallery Melbourne
The designs are currently being used in their programs, helping bring the learning experiences to life.
Sustainable Communities Hint Cards Design, 2025
Zahra created a series of assets for the two workshops that Science Gallery Melbourne provides. Most of the work focused on the Sustainable Communities program.
The goal is to make the resources more engaging, visually appealing, and accessible for secondary school students.
Throughout the project, Zahra regularly met with Jesse Chambers, Deputy Head of Learning Programs at Science Gallery Melbourne, to ensure the designs reflected the gallery’s vision and incorporated their feedback at every stage.
The final designs are now being used in their programs, helping bring the learning experiences to life.
Science Gallery Melbourne
The designs are currently being used in their programs, helping bring the learning experiences to life.
Discover: Publishing as Practice, 2024
The project is creating a publication about the relationship between place and culture. Delving more about publishing as an artistic practice, which is the intersection between publication and art.
The book's concept is to provide knowledge about history, plants, or urban design around the Melbourne Art Precinct. It is about the relationship between place and culture, which can be seen in the plants, architecture, and people’s surroundings.
Zahra also created and implemented 3D Augmented Reality to create the book and poster. The purpose of using augmented reality is that besides the physical engagement, which is the book and poster, there is also a digital engagement with the reader. Zahra tried to communicate the idea through various mediums.
Discover: Publishing as Practice, 2024
The project is creating a publication about the relationship between place and culture. Delving more about publishing as an artistic practice, which is the intersection between publication and art.
The book's concept is to provide knowledge about history, plants, or urban design around the Melbourne Art Precinct. It is about the relationship between place and culture, which can be seen in the plants, architecture, and people’s surroundings.
Zahra also created and implemented 3D Augmented Reality to create the book and poster. The purpose of using augmented reality is that besides the physical engagement, which is the book and poster, there is also a digital engagement with the reader. Zahra tried to communicate the idea through various mediums.
3D Augmented Reality, Discover: Publishing as Practice, 2024
Zahra also created and implemented 3D Augmented Reality to create the book and poster of Discover: Publishing as Practice. The purpose of using augmented reality is that besides the physical engagement, which are the book and poster, there is also a digital engagement with the reader. Zahra tried to communicate the idea through various mediums.
Creative Ritual, 2024
In this project, Zahra regularly creates analog drawings focused on Indonesian culture, exploring a variety of materials and tools, including colored pencils, watercolours, markers and pens.
Zahra Fithriyah Muna is passionate and deeply interested in animation, illustration, and design. She has received multiple prestigious national animation awards and contributed to a wide range of design projects. Zahra is currently completing a Master of Design and Production at the Victorian College of the Arts (VCA), the University of Melbourne.
Prior to this, she graduated as an outstanding and fastest graduate from Institut Teknologi Sepuluh Nopember (ITS), with a Bachelor of Design. Her passion for narrative drawing and storytelling allows her to explore various styles and techniques.
She aims to create beneficial, inspiring, and knowledgeable works that positively impact others.