Where Am I?, Digital and Printed Assets, 2025.
Where Am I? Is a board game that dives into the theory of identity, and how we are divided into different versions of ourselves based on our environments. The aim of the game is to understand our reactions and comfort zones based on the external environment.
This game was handcrafted through printing digital assets in the form of 3D prints and paper stock to immerse the viewer into a playable, interactive experience.
Where Am I?, Digital and Printed Assets, 2025.
Where Am I? Is a board game that dives into the theory of identity, and how we are divided into different versions of ourselves based on our environments. The aim of the game is to understand our reactions and comfort zones based on the external environment.
This game was handcrafted through printing digital assets in the form of 3D prints and paper stock to immerse the viewer into a playable, interactive experience.
Pulse, Paper Stock, 2025.
Pulse is a group project with Eloise and Jamie, exploring the satirical application of marketing for a new water bottle brand. Using primary colours and comic inspired graphics, this explosive design supports the message of the brand, subverting the unhealthy food market with our humorous system towards the ingredients of water.
In this project, we designed a water bottle and its packaging system, allowing for a diverse range of point of sale items such as stickers to decor the water bottle.
This was a group assignment with Eloise Shirra-Gibb and Jamie Simpson
Pulse, Paper Stock, 2025.
Pulse is a group project with Eloise and Jamie, exploring the satirical application of marketing for a new water bottle brand. Using primary colours and comic inspired graphics, this explosive design supports the message of the brand, subverting the unhealthy food market with our humorous system towards the ingredients of water.
In this project, we designed a water bottle and its packaging system, allowing for a diverse range of point of sale items such as stickers to decor the water bottle.
This was a group assignment with Eloise Shirra-Gibb and Jamie Simpson
The Eye, Digital, 2025.
Our visual identity for the End of Year Exhibition (EYE) reflects the intersection of graphic and performance design, celebrating the innovative, contemporary approaches that define the next generation of designers. We aim to juxtapose the ‘whimsy’ of the performance design discipline with the bold rigidity of graphic design.
This was a group assignment with Jess Treble
CoFo Raffine, Digital, 2025.
This project explores the conceptual inspiration that derives from the typeface Raffine, in a form of a type specimen that engages with its silent cinema aesthetic qualities. My conceptual approach was to generate atmospheric qualities to the solution, heavily tying its form to its typographic qualities.
CoFo Raffine created by Contrast Foundry in 2025.
About
I am a developing designer that holds a love for visual storytelling and creative problem-solving. Whether it is digital or analogue practices, I have grown up to love all aspects of it, with inspirations from travel, culture, and everyday life to create meaningful, detailed work.