Eurydice Set and Lighting Design.
Movement One Scene One.
Eurydice Set and Lighting Design.
Movement One Scene Two.
Eurydice Set and Lighting Design.
Movement One Scene Three.
Eurydice Set and Lighting Design.
Movement Two Scene One.
Eurydice Set and Lighting Design.
Movement Two Scene One.
Eurydice Set and Lighting Design.
Movement Two Scene Fourteen.
Eurydice Set and Lighting Design.
Movement Three Scene One.
Eurydice Costume Design.
Presented in the form of an advertisement.
Orpheus Costume Design.
Presented in the form of an advertisement.
Father Costume Design.
Presented in the form of an advertisement.
Nasty Interesting Man Costume Design.
Presented in the form of an advertisement.
The Stones Costume Design.
Presented in the form of an advertisement.
Eurydice Sound Design
Casey is completing a Bachelor of Design at The University of Melbourne majoring in Performance Design and Graphic Design. This semester Casey has been particularly interested in exploring all areas of theatre design and has focused on how each of the disciplines work together to create a unified concept.
Casey has been fascinated by how Eurydice highlights the cloying nature of idealism present within the original myth allowing its perception to be explored through design. The retro hotel concept provides a sense of escapism and nostalgia from reality through a liminal space while keeping an air of overproduced perfection much like that of the costume advertisements or non-improvisational jazz. Eurydice’s growth and realisation of Orpheus’ faults are underscored by the endless static perfectionism of the design, gradually creating a dichotomy between character and their environment. Ruhl’s difference to the original myth is Eurydice’s characterisation and development subverting expectation on what is predictable. This design is to accompany her shift of naivete, celebrating this delineation slowly separating Eurydice from expectation using lighting and costume to create complimentary colour flooding atop the monochromatic set combined with a mimetic sound design that is also dissonant toward its underworld setting.